Take a look at some smashing links/reviews to this site in Amiga Flame and Amiga Nutta. If you haven't visited these brilliant on-line Amiga games magazines you've been missing out - go there now!
You may have noticed that Hyper-Galactic Links are still offline. I'm very busy at the moment, and will bring it online as soon as I can.
Some people have been experiencing problems with mailing the FPU Poll Form (below) to me. Please make sure that your browser's mail preferences are configured properly before you submit you vote. This involves setting your Email and Reply-to fields as well as your mail server information (check what you've got set in your email package if you are unsure). If you still have problems, you can mail Lambda.FPU@Illuvatar.Demon.CO.UK - simply put "Yes" or "No" into the subject field.
Current statistics are that 98% think that Lambda should be FPU only - (and the 2% that didn't seemed to own FPU anyway!!!)
Some of the more vital GFX Routines have already been recoded for FPU (for testing purposes) - results are encouraging. Currently they are compiled in C (Slow!) for cross platform portability (sorry folks - we have to make a living you know :) - but Amiga ASM compiles (Fast!) will arrive shortly.
Lots of peopl keep inquiring as to when a new demo will be out. Well, due to the enormous task of recoding the game engine - don't expect one for a little while...
...watch this space
The command crew at Lambda Sector are currently considering implementing FPU support for Lambda. Since coding two versions of Lambda (an integer and an floating point version) is at present too much of a task we are planning to drop support for non-fpu based systems. However, since we don't want to cause any unnecessary upsets for all the potential non-fpu owning Lambda Pilots out there, we thought it best to take a vote.
First let me outline some of the benefits gained by having FPU code:
As you can see, there are many benefits - and its a good reason to upgrade you machine :)
Cast your vote! Please fill out the the form and click on "Transmit" when you are done:
Version 0.11.x now in development sporting background planets, translucent plasma/explosions, thruster flames/smoke trails and glow effects - see the screenshots!.
Lambda Info/Data has also been updated to include the new features.
Look at the latest ship to come out of the contruction yard. The Scapel Fighter.
Despite rumours, developement is continuing ahead full flank. Collision detection routines are finished and proper inertia is being added.
This site is about to go public!
New Lambda Version 0.10.x in progress (check out the screen shots). Collision detection is being added.
Now better multi-browser compliance. Tables and Frames problems sorted (again).
Added Command Crew and Hailing Frequencies links.
Added WebCounter (for when this site goes public).
Started work on low bandwidth/non-frames/lowres versions of this site - so if it looks bad on your 640x480x8 display, don't worry - you'll have a special version soon.
Now better multi-browser compliance. Tables and Frames problems sorted
Added Data Uplink - more to come.
This site is optimised for a 16-bit 800x600 display - Sorry to those without GFX cards, but its time to upgrade! Lambda is best played on a GFXcard anyway :P
If something looks wrong on your browser, please mail me with a description of the fault and your system.
Welcome to Lambda Sector. We ask you to observe correct Docking Protocols whilst in this system.
Through the Lambda Sector Network you will be able to access and retrieve up-to-date information and data on the Space Combat Simulator "Lambda" - specifications, developement, flight tests and space ship designs.
Please be patient as our systems have only recently come on-line...